Genel Konular > PREPAR 3D

Prepar3D 2.1 Yaması yayınlandı

(1/4) > >>

AHMET MEHMETBEYOGLU:
Arkadaşlar Merhaba,
P3D2 ilk çıktığında bayağı bir problem tespit etmiştik. LM ekibine rapor ettiğimiz bu sorunlara LM dinleyip sağolsun yamadı ve yamayı bugün itibarı ile yayınladı. (En az ikisi benim tarafımdan rapor edilmiştir ). LM takımını bizi dinlediği için tebrik ediyorum.
İndirmek için aşağıdaki bağlantıya göz atabilirsiniz.
http://www.prepar3d.com/purchased_downloads/

Düzeltilen sorunların listesi aşağıdaki gibidir. FSX'in hiç güncellenmediğini düşünürsek Simulatör dünyasında büyük gelişme kaydediyorlar. Bravo.
Requested Features and Enhancements Implemented in Prepar3D v2.1After receiving great feedback from our user community, we have implemented new application enhancements and made a large number of fixes to improve the stability and usability of Prepar3D v2.Rendering, Performance, Backwards Compatibility, Weather and CloudsRendering Features AddedDirectX® 10 fallback hardware support for DisplayLink and other monitorsDynamic shadows now can be enabled to render when you do not have tessellation (GPU Terrain) enabledFurther optimizations and enhancements to prevent microstutters that were reportedFurther optimizations to the autogen and terrain paging systemRendering/Performance Issues ResolvedLessened the specular shine on terrain to help alleviate anti-aliasing on runways, roads and terrainFixed an issue where the HDR lighting feature could get into bad rendered states with extreme darknessLightened star and other reflections at nightFixed an issue where Effect EffectParams didn?t turn off lights or effectsFixed an issue where airport light beacons cast shadowsFixed an issue where cloud and fog visibility was rendered at about half of what was setFixed an issue where terrain lighting and shadows could be in wrong directionFixed an issue where windsocks did not visibly change at all, always pointed NorthFixed a rendering issue where a white square was visible around the moonFixed an issue where boat wakes were not being rendered on certain AMD graphics cardsFixed an issue where clouds could be seen through the horizon through thick fogFixed an issue where a black screen could occur with HDR Lighting feature enabledFixed an issue where a black screen could occur going in and out of fullscreenFixed a rendering issue where progressive taxi arrows were not renderingFixed a rendering issue where emissive objects were fogging inappropriately leaving artifacts on the sun and moonFixed an issue where the new dynamic shadows did not respect tiled texturesFixed a large performance loss when main Prepar3D window did not have primary focusFixed a large performance loss when moving panel(s) to a second monitorResolved a few memory fragmentation issuesAdditional Backwards Compatibility Features ImplementedResolved a rendering issue where white boxes could be seen around Orbx FTX Global lights during the daytimeResolved an issue where the Orbx FTX Global lights were not rendering along roadsResolved an issue where Orbx FTX Global lights cast shadowsResolved several legacy night apron/taxiway/runway approach lighting issuesResolved an issue where custom photosceneries weren?t blending well with shorelinesResolved an issue where light cone effects were rotating incorrectly about the z-axisResolved an issue where shadows and batches were rendering off on zero altitude batchesWeather and Cloud Issues ResolvedFixed an issue where weather and cloud coverage issues with 7/8 in the UI not applyingFixed an issue where cumulus type clouds received NO cloud bottoms from the cumulus01 bitmapFixed an issue where stratus and other clouds render at incorrect heights than what was set via the UI or SimConnectFixed an issue where only one texture from each cloud group was being usedFixed an issue where during any WeatherSetObservation from SimConnect there was a ?zero? altitude wind layer inserted at 75°CFixed an issue where in the basic weather UI, setting wind speed to none did not clear wind speedFixed an issue where rain and snow effects did not render across entire widescreen or multiple viewsFixed an issue where rain and snow effects did not render when moving locations within the same airportFixed an issue where temperature changes worked differently when set the same from SimConnect vs the in-simulation UI for non-GLOB observationsControlsAdditional Default Controller Profiles Added:Saitek X52Saitek X52 ProSaitek Rudder PedalsSaitek Cessna Rudder PedalsSaitek Combat Rudder PedalsSaitek Pro Flight TPM SystemSaitek Pro Flight Cessna YokeSaitek Pro Flight Cessna Trim WheelSaitek Pro Flight YokeThrustMaster T.160000MThrustMaster T.Flight Stick XThrustMaster T.Flight Hotas XThrustMaster Joystick ? HOTAS WarthogThrustMaster Throttle ? HOTAS WarthogRedbird JAY Rudder PedalsWireless Controller (Playstation 4 Controller)Controls Issues ResolvedFixed an issue where joysticks could disconnect mid-flight on Windows 8Fixed an issue where flights started with full throttle regardless of the vehicle?s throttle positionFixed an issue where SimDirector control settings were not importing/exporting from the user interfaceFixed an issue where joysticks remapped for iSimObjects but the keyboard did notFixed an issue where imported control setting profiles got merged with existing settings instead of overwriting themSimConnect and Software Development Kit (SDK)Added FeaturesAdded additional getters for new methods to the camera systemBugs ResolvedFixed an issue that prevented the included ExternalSim sample from workingFixed an issue where the included Cabdir tool in the SDK was not workingDocumentation UpdatesThe PDK Rendering documentation was overhauled and several examples were addedThe SimDirector documentation was overhauled and several examples were addedFixed an issue where ISimObjectAttachments.h was left out of the SDKMade several clarifications to the weather documentation that was causing confusionThe Weapons documentation was clarified and updated and the weapons and targetting gauge was included as an SDK sampleSimConnect Issues ResolvedFixed an issue where SimConnect value ?ELECTRICAL MASTER BATTERY? cannot be writtenFixed an issue where SimConnect FlightLoad was not working with .fxml filesProfessional Plus Bugs Resolved and Documentation AddedResolved a crash when setting Health Points with an Int datatypeFixed an issue where SimConnect exceptions where thrown when removing an AI Weapon entityFixed several rendering issues where attached weapons could render behind aircraftThe weapons documentation was clarified and updatedInclude weapons and target gauge as an SDK sampleUpdates to Included Air VehiclesIRIS F-22Internal stores added to the visual model. (AIM-9X, AIM-120C, GBU-31 and GBU-39)Left and Right AIM-9 bays coded to be independent of each other. Now work on Exit 3 and 4Right Afterburner flame effect now independent of the left afterburnerElevator effectiveness reduced for more stable pitch authorityRoll effectiveness reduced for more stable roll authorityIncreased airspeed overstress value to more realistic valuesVarious internal code changes made to on-board systemsUpdated various audio elementsDino Cattaneo F-35AMore responsive auto-pilotNew effectsNew, more-detailed pilotNew texturesAddition of a 2-D panelAdditional Features, Crashes and Issues ResolvedInstaller OptimizationsResolved an issue where the installer would report that it could not write value to complete to keyAdded FeaturesReverse order of sorting on favorite and date/time on load flight screenScenario startup screen enhancementsResolved Crashes Within Prepar3DResolved the reported ?Pure Virtual Function Call? crash with AI traffic enabledFixed several issues where the scenery library could be causing crashesFixed several instances where the flight planner was causing hard crashesFixed a crash caused by sending incorrect object names through SimConnectFixed a crash caused by running Prepar3D.exe with the -cfgdir command line optionFixed a crash where addon aircraft with incorrect LUA code could cause a crash in select vehicle screenFixed a crash where virtual cockpit mip/mapping could cause crashes with vehicles that cannot re-initialize their gaugesMiscellaneous Issues ResolvedFixed an issue where instruments could disappear when using multiple monitorsResolved an issue where boat pitch could be rendered incorrectlyResolved an issue where planes could bounce on runwaysResolved a memory leak with aircraft sounds not being freed if no sound devices are presentResolved an issue where the Scenery Library allowed for duplicate folder entriesResolved an issue where the Scenery Library had un-removable required=false scenery.cfg entriesResolved UI rendering spacing and visibility issues in the fuel and payload UI screenResolved UI rendering spacing and visibility issues in the Facility UI screenResolved an issue where some graphic settings were not getting written out to profilesResolved an issue where sound settings and deviced selected did not save out to profilesResolved an issue where users could not hear DME (morse) ident soundsResolved and issue where weapon cameras would not go to static when the weapon detonates on impactResolved several texture.cfg spacing issues in included aircraftResolved an issue where clickspots in Virtual Cockpits weren?t workingResolved an issue where under bathymetry dynamic water a user could switch from sub to aircraft and could end up in an infinite crash loopFixed a growing memory leak entering and exiting UI screens

FIRAT BİŞKİN:
Eh beh baştan kodlasalardı bu nasıl bir Güncellemedir.Şaka bir yana güncellenebilir olması çok iyi bir haber.

AHMET MEHMETBEYOGLU:
FSX ile kıyaslandığında tam göze görünmesede grafiklerin işlenmesi ile ilgili köklü değişikliklikler var.Arada FSX deki bazı açıklarda yamandı. Özellikle kabus gibi millete saç baş yolduran, ve sağa sola bakış açısını çevirirken görüntünün sinir bozucu ve rahatsız edici bir şekilde kesik kesik atması sorunu bu patch ile birlikte çözüldü mesela.
Bir yamada bu kadar çok düzeltme yapılmış olması ilk bakışta "oha çüş yani" tepkisine neden olsada burada görülen hemen hemen tüm maddeler kullanıcıların tespit edip, rapor ettiği düzeltmeler ve iyileştirmeler. Bu LM ekibinin kullanıclarla birlikte hareket ettiğinin bir göstergesi ki, her attığınız mesaja bakıp inceliyorlar. Bu Sim dünyası için çok umut verici bir hareket. FSX tüm hataları ile birlikte öylece kaldı başımıza malum.

BURAK TUNCEL:
Aileden birisinin sesinin buralara gitmesi sevindirici...

Bizim adımıza konuyu yakından takip etmen ve gelişmeleri aktarmandan çok memnunuz hocam...

El cümle;


Ne diyorsun? Bekleyelim mi? Alsak mı? Son 2 aydır Sim bütçesinden para çıkışı olmadı... PMDG 777'mi alsam P3D'mi ne dersin?

Biraz daha bekleyelim mi?


ERHAN YALIM:


--- Quote from: BURAK TUNCEL ---
El cümle;

Ne diyorsun? Bekleyelim mi? Alsak mı?



--- End quote ---


Ahmet Kaptan ben de aynı sorunun cevabını merak ediyorum 

Navigation

[0] Message Index

[#] Next page

Go to full version